By Stormshade @ September 17, 2012 at 4:53pm
This past Labor Day Weekend, we took Neverwinter on a quick jaunt to Seattle, where we showed the game at a little show called PAX Prime. You’ve already started to see some of the coverage on Neverwinter’s Foundry, but what was going on at the show floor?
To say we were once again completely overwhelmed by the fan response to Neverwinter would be an understatement. The line for Neverwinter wrapped in around itself and outside our booth. In fact, as word spread, the line continued to grow, and we had to cap the line several times to avoid blocking the aisles of the exhibition hall. Fortunately, the game demo was also on display at the Wizards of the Coast booth — players who couldn’t get in line at our booth could head over to their booth to experience Neverwinter, as well.
The demo shown at PAX Prime was the same one we showed at GenCon and Gamescom earlier in the month. Showcasing our events system, and Neverwinter’s fast paced action combat system, players fought their way through Blackdagger Bandits while storming Blackdagger Keep. Along the way, players fought several mini bosses, uncovered treasures, avoided traps, and eventually faced off against the nefarious Traven Blackdagger himself at the top of the Keep.
Once the demo was completed, players opened one final treasure chest, which unveiled real world loot for them to take home. As at previous shows this season, players were sent home with a Neverwinter Stein, T-shirt, or Knit Dragon Beanie.
Meanwhile, Neverwinter’s Lead Producer Andy Velasquez teamed up with our PR team to start showing off one of Neverwinter's most talked-about features: The Foundry. Using Cryptic Studios’ groundbreaking player authored content toolset, players will be able to design their own adventures for other Neverwinter players to enjoy.
One of the greatest things about this system is the fact that players can not only create their own content, but once it’s published, it will be seamlessly integrated into the world of Neverwinter. Players looking for new content will have several different ways to access it, including the job board in Neverwinter and in most Taverns. You may also find popular missions on the game’s landing page, or you might just come across a Harper Agent in your normal adventures who tells you about nearby player created content.
We’re very excited about this system and can’t wait to see all of the amazing content players and fans of Neverwinter will create for everyone to enjoy.
PAX Prime was an amazing adventure for us. We really feel that this convention season as a whole has been a natural 20 and realize that we couldn’t have done this without all of you — thanks for coming out and helping to make Neverwinter a success. Remember to stay tuned for more details on the Neverwinter Beta!
Make sure to talk about it in the forums, and check out our video recap as well!