By TrailTurtle @ November 7, 2012 at 10:37am
The Perfect World team in Europe is finally back home after showing Neverwinter at the Paris Games Week convention, and they’re absolutely thrilled by the player response. The team met thousands of you guys, dozens of people from the press, and some of the most seasoned French professional gamers.
We were located next to our friends from ESL with twenty computers lent from our partner ASUS, and from the first day on, it was absolutely packed. Veteran Dungeons and Dragons fans and newbies alike got to try the dynamic fighting system and fight their way through the Black Dagger instance.
To fight their way through an onslaught of bandits, bloodthirsty gnolls and resurrected skeletons, players could choose one of three classes: the brand new Control Wizard, Trickster Rogue, and the Guardian Fighter.
One of our favorite parts of the show was seeing how many of you came back again to try out the other classes. We’re glad you enjoyed it so much! If you registered your email as part of the demo for a beta invite, keep an eye on your inbox, you should be receiving a confirmation email very soon – plus a big surprise awaits….
We owe a huge round of thanks to all our partners, who helped make sure that players had the very best computers to experience the full power of Neverwinter. ASUS with their brand Republic of Gamers generously lent us amazing-quality hardware, including computers with ROG motherboards and graphic cards.
ASUS also provided the swag for some hardware giveaways we held at our booth: Vulcan PRO headphones, Xonar DX sound cards and last but not least, GTX650-DCT-1GD5 graphic cards. Thank you again, ASUS, the adventurers of Neverwinter appreciated your computing power!
Paris Games Week was also a huge success with the press. Many French journalists came to attend a Neverwinter presentation to interview the Perfect World Europe team, and our team was happy to answer all their questions about the Forgotten Realms setting, the dynamic fighting system and the much-anticipated Foundry.
The press was especially interested in the Foundry, provoking the strongest reactions. With its ability to tell stories, customize landscapes and monsters, and how easy it is to use, the Foundry was a buzz-point for discussion all through the convention.
Some articles about Neverwinter and Paris Games Week have already gone live, but stay tuned on our Facebook page and our Forums for any follow-ups. (Note that, yes, the websites are in French.)
A few sites have also released video interviews about Neverwinter:
Thank you to all our fans who came out to see Neverwinter at Paris Games Week! This was a huge success, and we all appreciate the adventurers who joined us for the convention. Keep checking back for more Neverwinter news and interviews!