Character Customization – MMORPG.com Exclusive
By TrailTurtle @ December 5, 2012 at 11:41am

Every adventure begins at the character creator, and in Neverwinter, you'll have tons of options to customize your character – and MMORPG.com has the exclusive preview in our latest dev blog. Whether you're min/maxing your stats or crafting the perfect appearance, you'll be able to make your adventurer unique when Neverwinter launches.
Read more in this dev blog, exclusively at MMORPG.com!
Discuss this on the forums, and Like us on Facebook.
sarrivin @ Dec 6th, 2012 11:28AM
@xlebonil: Honestly pal, I hope they'll keep most of the flashy, colorful light effects and blasts for very high levels. If not at launch, then in future patches. That's would be a very logical thing to do, especially when you look at over-the-top effects right at the start of Diablo 3, and total spam of such effects on the endgame. Diablo 3 loses it's old atmosphere that way, and game just gets tiring. That's also the problem of other games on the market now - they all get boring and tiring because of inflation which happened in this area! So logically next chapter in MMO's and cRPG will be getting to minimalism of light effects and powers (minimalism already works for modern websites, for Windows, works for everything - this site is a good example too). But the most important thing here is the feeling of power, which should be reserved like a reward for those most experienced. Like a goal we strive to - we don't experience stats, we experience what we see, the progress we see. So letting us progres from minimum is great way to keep us in. Remember Baldur's Gate? This game is still great to play, with all it's simplicity of structure and dated graphics. It's because Black Isle just made that game right way. And that's simplicity and progress complex features made right. So in Neverwinter, at first levels wizard has too much flashy spells on the videos. Everything IS great - I think magic missiles look right (really, Cryptic!) and ray is almost as well thought out. But that area of effect spell, devastating ice from the ground (daily power or encouter? I hope it's treated like daily - to say the least...) is too much for first level. Yes it is. I mean, that spell should be available at level 10th-20th in DnD 4th Ed (40-ty levels, if I remember right). So if you're reading this Cryptic devs - please consider making this effect look a lot less powerful :). It can work as it works, just please keep those "awesome" effects for high levels! That's the most important factor, what is visible and audible, not stats. Just test it, this will work, really. Your game looks great enough already. And it's much easier to add more effects if it's ever needed, than to remove some after launch, so I'll really insist here. And if I'll get into beta (I really hope for it, as a new neverwinter fan-portal creator), I'll explain such concept more. We really can adjust such things so that DnD'ers, DDO'ers and other players will all be impressed and immersed. Would be great if Cryptic devs listened to feedback and responded to our concerns, then reacted - I really hope for such relation here. Keep up the good work devs! Ps. Sorry for duplicate post, but comment system cuts text on ampersands, check it please.
bloodgambit @ Dec 6th, 2012 6:41AM
Just confirming that one thing, above all others, that we can count on Cryptic to deliver: an amazing character creation. As a lifetimer on both CO and STO, I am eager for beta to start so I can see the game and help test it! I've done many betas, but few have me waiting like this one. -Maekada
viktormonsama @ Dec 6th, 2012 4:34AM
Oh yes, character creation. My territory! It usually takes me 3-4 characters before I find one I like. Looking forward to play with the settings!
xlebonil @ Dec 5th, 2012 2:07PM
Really looking forward to Neverwinter but I want more information on additional classes. I decide to play a magic-user,I love the animations of the control wizard and the ability to make your character appear old. A WIZARD, sitting in the marketplace, was telling the fortunes of the passers-by when a person ran up in great haste, and announced to him that the doors of his house had been broken open and that all his goods were being stolen. i will eliminate you filthy dirty rogues he said and a SCAR ON THE SKY appeared, lighting strikes hit the town of NEVERWINTER...... and thats how the story begins..... see you all in game and give as the beta soon :)
sarrivin
Honestly pal, I hope they'll keep most of the flashy, colorful light effects and blasts for very high levels. If not at launch, then in future patches. That's would be a very logical thing to do, especially when you look at over-the-top effects right at the start of Diablo 3, and total spam of such effects on the endgame. Diablo 3 loses it's old atmosphere that way, and game just gets tiring. That's also the problem of other games on the market now - they all get boring and tiring because of inflation which happened in this area! So logically next chapter in MMO's and cRPG will be getting to minimalism of light effects and powers (minimalism already works for modern websites, for Windows, works for everything - this site is a good example too). But the most important thing here is the feeling of power, which should be reserved like a reward for those most experienced. Like a goal we strive to - we don't experience stats, we experience what we see, the progress we see. So letting us progres from minimum is great way to keep us in. Remember Baldur's Gate? This game is still great to play, with all it's simplicity of structure and dated graphics. It's because Black Isle just made that game right way. And that's simplicity and progress complex features made right. So in Neverwinter, at first levels wizard has too much flashy spells on the videos. Everything IS great - I think magic missiles look right (really, Cryptic!) and ray is almost as well thought out. But that area of effect spell, devastating ice from the ground (daily power or encouter? I hope it's treated like daily - to say the least...) is too much for first level. Yes it is. I mean, that spell should be available at level 10th-20th in D
Showing 5 of 5 Comments