By sominator @ August 15, 2013 at 5:00pm
Fury of the Feywild is coming up next Thursday, August 22, and we’re excited to give you a sneak peak of some of the balance and gameplay updates that are coming with the Module 1 launch!
A much-abbreviated list of the patch notes is below, and you can playtest these changes when they appear on NeverwinterPreview this week, alongside a host of Fury of the Feywild content!
Here’s a quick overview of some of the updates coming along with Fury of the Feywild:
Salvage System, Dungeon Event Chests, and Astral Diamonds Updates – We’ve been listening to your feedback about the ways that endgame loot and Dungeon Delve event rewards work, along with the Astral Diamond costs of different services and items in the game. Check out Lead Designer dinohedron’s forum post for all of the info!
Rejuvenation Potions not usable in PvP – We want to make sure that only PvP-specific potions can be used in PvP, and are making sure that PvE Rejuvenation Potions can’t sneak past that rule anymore.
Class Balance changes – Class and powers are integral to the game, and it’s important to us that we take the time to vet any changes before pushing them to the live servers. With Fury of the Feywild, we’ll be introducing a host of updates to each class, based on your feedback, our own playtests, and information collected from the NeverwinterPreview shard.
Non-Augment Companions and Rank 30 passive powers – We’re continually working to make companions feel more and more powerful, and non-augment companions will now have a passive power that can be enabled at rank 30.
Bounty items and the Currency Bag – Based on your awesome feedback, we’ve moved Bounty items to the Currency Bag, to free up more space for uber loots and other items that you may pick up on your adventures. To make sure that you have enough space in your Currency Bag for all of those Bounty items, we’re expanding it to 36 slots.
Searchable Foundry Tags – You asked, and we listened! When the Fury of the Feywild Balance and Gameplay update goes live, searchable tags can be added to quests by players during the review process (i.e. "Story Rich," "Combat Heavy," RP," or "Exploration.")
Inventory and Zen Market pages on Gateway – One piece of feedback that we’ve consistently received is the desire to have full control over your crafting experience through the Gateway. Now, you’ll be able to, with new Inventory and Zen Market pages at your fingertips!
LFG and Trade chat channels – We’re introducing new LFG and Trade chat channels to help make it easier to find the groups and items that you’re looking for, while also moving that chat outside of the Zone channels.
Below is a sneak peak at some of the balance and gameplay updates coming with Fury of the Feywild. Please remember that these updates are subject to change, and keep an eye on the NeverwinterPreview forums for the full upcoming list of changes! And please feel free to share your feedback with us on the Neverwinter forums too!
New Zone: Sharandar!
- Envoys of the Iliyanbruen fey have come to Neverwinter seeking help from powerful adventurers.
- Level 60 adventurers may speak to Sergeant Knox to investigate the plight of these envoys, starting with the quest, "The Mystery of Sharandar."
- Once players complete the opening quest line, they will have permanent access to the newest Adventure Zone, Sharandar.
- Players can come back daily for more ways to help the Iliyanbruen, and in return, they'll have access to new gear, new enchantments, and even permanent passive buffs!
New Feature: Companion Rank-Up!
- Companions who have maxed out on ranks can now be upgraded for Astral Diamonds!
- The companion must be the max rank for their quality, e.g. Rank 15 for common, 20 for uncommon, and 25 for Rare.
- Once the companion is trained up to that rank, a button now appears to Upgrade Quality.
- When the button is pressed, a confirmation dialog will pop up, allowing the player to upgrade the Quality for Astral Diamonds.
- The Quality upgrade is instant once the Diamonds are paid; the max rank goes up by 5 and the rarity of the companion increases one level (e.g. from Uncommon with a green border to Rare with a blue border).
New Feature: Salvage!
- Salvaging has once again been implemented for testing on NeverwinterPreview, with a few changes.
- Most of the information can be found here!
- There is once again a Salvage Trader and station in the western corner of the Seven Suns Coster Market in Protector's Enclave. Purple quality gear may be salvaged for Rough Astral Diamonds.
- Gear rewarded from the special chest that unlocks after the Dungeon Delves event is now Bind on Pickup – But now the player can chose one of the three available stat allocations for that gear slot!
New Professions: Weaponsmithing and Artificing!
- Weaponsmithing: This profession is a new source for Guardian Fighter, Great Weapon Fighter, and Trickster Rogue weapons. Skilled smiths will have the chance to create high-quality weapons with a new look and style, such as Greataxes for Great Weapon Fighters.
- Artificing: This profession is a new source for Control Wizard and Devoted Cleric weapons. Practiced artisans will have the chance to create high-quality focuses with a new look and style, such as Scepters for Devoted Clerics.
New Event: Summer Festival!
- Starting at 10:00 AM Pacific on Thursday, August 29, Sergeant Knox will have a quest to point players to the festival grounds near Neverwinter!
- The Summer Festival will be running for several weeks. Log in every day to earn progress toward festival-themed fireworks, a new companion, a new mount, a fashion set celebrating the season, and more!
Quests and Environments
- At level 60, Sergeant Knox now guides players to meet Lord Neverember.
- Lord Neverember now offers a rotating daily quest that gives double the Astral Diamonds that Rhix is willing to pay.
- Rejuvenation Potions may no longer be used in PvP.
- Health power-ups triggered in PvP now expire when the player takes damage.
- Arcane Singularity: This power now properly takes the caster's Intelligence attribute into account.
- Arcane Singularity: This power now properly deals full damage to level-scaling enemies, such as Call to Arms orcs.
- Chilling Cloud: The primary target of this power is now properly considered as hit by an AoE for power and proc calculations.
- Chilling Cloud: The secondary targets of this power are now properly considered as hit by an At-Will instead of an Encounter for power and proc calculations.
- Chilling Cloud: The visual effect on the third hit of this power now more properly represents its area of effect.
- Conduit of Ice: This power no longer incorrectly benefits less from the Power stat than intended.
- Evocation: This class feature no longer incorrectly stacks with itself.
- Eye of the Storm: This power previously added too much damage for the duration that it lasted. Rather than redesign the auto-crit aspect, it now procs a bit more reliably, but does not last as long.
- This power now has a 3% chance to trigger from At-will powers, and is 3 times more likely to trigger from Encounters and Dailies.
- Ranking up the power now also increases the proc chance, resulting in a 5-15% proc rate based on power type used.
- Its duration has been greatly reduced, and now lasts for 2-3 seconds based on rank.
- Ice Storm: The lockdown time after using Ice Storm has been reduced by .5 seconds.
- Ice Storm: This power can no longer affect targets through walls or doors.
- Maelstrom of Chaos: Hitting targets with Maelstrom of Chaos now refreshes the duration of Arcane Mastery stacks on the player and any Chill stacks on the target.
- Maelstrom of Chaos: This power can no longer affect targets through walls or doors.
- Masterful Arcane Theft: The tooltip of this power has been updated with a more accurate description.
- Repel: The Spell Mastery version of this power now properly counts as an AoE for interaction with other powers.
- Shield: Shield Release no longer incorrectly multiplies its Action Point gain for every target hit.
- Shield: Shield Release no longer incorrectly builds a stack of Arcane Mastery for every target hit, resulting in situations where hitting 5 targets would both max the stacks while also instantly reducing its own cooldown.
- Storm Pillar: Hitting targets with at least a half charged Storm Pillar now refreshes the duration of Arcane Mastery stacks on the player and any Chill stacks on the target.
- Sudden Storm: Hitting targets with Sudden Storm now refreshes the duration of Arcane Mastery stacks on the player and any Chill stacks on the target.
- Feat: Alacrity: This feat no longer sometimes appears as though it's applied even when the player does not have the feat.
- Feat: Chaos Magic: This feat now has a new icon. When applied as a debuff or buff, the icon changes color based on what is applied.
- Chaotic Fury is red, Chaotic Nexus is blue, and Chaotic Growth is green.
- Feat: Elemental Empowerment: Some powers no longer incorrectly apply a second stack of the DoT effect from this feat.
- Feat: Elemental Empowerment: This feat now properly affects some powers that it had previously missed.
- Feat: Focused Wizardry: This feat now properly applies to all relevant powers.
- Feat: Frozen Power Transfer: This feat no longer incorrectly extends the duration of other buffs and debuffs on the wizard.
- Feat: Lightning Teleport: This effect is no longer able to rarely trigger multiple times off the same action.
- Feat: Malevolent Surge: This feat no longer grants multiple stacks for killing a single target.
- Feat: Nightmare Wizardry: The wording of this tooltip has been updated to be clearer.
- Feat: Severe Reaction: This effect is no longer able to rarely trigger multiple times off the same action.
- Feat: Severe Reaction: This feat can now be resisted by immunity to Crowd Control.
- Feat: Snap Freeze: This feat was previously offering too much bonus damage for a feat that was so easy to access. The overall damage boost from this feat has been reduced by 5% and it no longer affects Daily powers.
- Feat: Wizard's Wrath: This feat now properly affects AoE powers.
- Astral Shield (Divine): Healing is now properly considered to come from an Encounter power.
- Chains of Blazing Light: The chain no longer sometimes activates in a much larger area than intended.
- Flame Strike: Damage is now properly considered to come from a Daily power.
- Forgemaster's Flame: Ranking up this power now properly improves the Snare effect as much as stated on the tooltip. This improves the effect.
- Hammer of Fate: This power dealt far too much damage overall, so it's gained a new feature and had its damage reduced.
- If the power deals a killing blow, the player will now regain 15% of maximum AP (at max rank). However, the power's overall damage has been reduced by 40%.
- Punishing Light (Divine): The cost to maintain this power has been reduced by 20%.
- Soothing Light (Divine): This power now heals for up to 20% more, based on the target's missing health.
- Sun Burst: When hitting both enemies and other allies at the same time, the player now gains 25% more Action Points from this power.
- However, this power no longer incorrectly multiplies the intended Action Point gain per cast by the number of enemy targets affected.
- Feat: Cycle of Change: This feat no longer counts as an At-will power for the purpose of triggering effects.
- Feat: Healing Step: This feat no longer counts as an Encounter power for the purpose of triggering effects.
- Feat: Sovereign Justice: This feat no longer counts as an Encounter power for the purpose of triggering effects.
Great Weapon Fighter
- Bravery: Ranking up this power now affects Run Speed (+15% at max rank), but the Deflect bonus has been reduced to +8% at max rank.
- Crescendo: This power can no longer sometimes be cast while in the process of casting another Daily power.
- Crescendo: This power now grants CC immunity while active.
- Slam: The damage from this power has been reduced; it had previously done too much damage for its area of effect, duration, and utility, and the intent is to change its focus mostly to utility.
- The initial cast now interrupts targets, and while slowed, affected targets now deal -15% damage (at max rank).
- The power now shows its max estimated damage rather than its per-tick value, and per-tick damage has been reduced by 60%.
- Rank ups now provide 1 additional second rather than 2.
- Steadfast Determination: This is now properly affected by bonuses to Determination.
- Unstoppable: Several odd cases have been addressed that sometimes caused Unstoppable to be toggled on until the player switched maps.
- Unstoppable: This ability has proven to live up to its name a little too well as of late. In both PvE and PvP it's adding a bit too much survivability for how often it can be used.
- To help address this, the temporary health from Unstoppable now stacks with other sources of temp health, and is consumed first, but goes away when Unstoppable ends.
- This means that the temp health granted by Unstoppable will no longer stick around after it ends, making it easier to build further Determination from the remaining temp health.
- Unstoppable: The tooltip has been updated to correctly state that it grants 8-16% temp health (based on Determination). This is not a change in the actual temp health granted by the power.
- Weaponmaster's Strike: This power no longer places a long-lasting visual effect on targets. The visual now lasts .5s and has been supplemented by a "splat" to let players know the effect is still active.
- Feat: Endless Assault: This feat now properly affects Punishing Charge.
- Feat: Focused Destroyer: The tooltip has had a minor update for accuracy.
- Feat: Master of Arms: The max Deflect bonus that this feat can provide has been reduced by 33%.
- Feat: Master of Arms: The first rank of this feat no longer grants a double bonus.
- Feat: Unstoppable Action: The feat no longer incorrectly increases Action Point gain for longer than expected after using Unstoppable.
- Feat: Unstoppable Recovery: The tooltip has been updated to properly state that this feat heals the player.
- Combat Superiority: This class feature now properly affects Terrifying Impact.
- Crushing Surge: The string of attacks from this power is now around 17% faster overall, resulting in increased damage output.
- Crushing Surge: The heal from the third hit of this power has been increased by 15%.
- Crushing Surge: The third hit of this power no longer incorrectly benefits less from the Power stat than intended.
- Ferocious Action: This passive power no longer incorrectly activates at 20% health at Rank 1.
- Ferocious Action: The Rank Up info of this power now correctly lists the percentage of health at which it activates.
- Kneebreaker: This power is now properly considered as melee damage.
- Knight's Valor: Incoming damage from this power is no longer sometimes evaluated as an Encounter power for the purpose of triggering effects.
- Knight's Valor: This power no longer incorrectly multiplies its Action Point gain for every target affected.
- Supremacy of Steel: The follow-up AoE power now properly benefits from stats and buffs on the player, and is properly affected by defenses on the target.
- Feat: Iron Guard: A typo in the tooltip has been addressed.
- Feat: Pin Down: This feat now properly adds .1 / .2 / .3 seconds to Prone time instead of adding 10 / 20 / 30%.
- Cloud of Steel: This power now has 8 maximum charges, down from 12.
- Cloud of Steel: Momentum is no longer maintained when jumping and throwing daggers.
- Duelist's Flurry: This power no longer incorrectly gains slightly too much of a benefit from the Power stat.
- Duelist's Flurry: When the bleed portion of this power is at 10 stacks, further applications now recalculate damage in addition to refreshing the duration.
- Gloaming Cut: This power works best as an execute, but lacked the damage to fill that role. To help it better serve its function, it now deals up to 50% more damage (at max rank) based on the target's missing health. In addition, rank 3 of the power now provides more Stealth on kill, and rank 1 provides slightly less.
- Lurker's Assault: This power now grants 15 / 20 / 25% bonus damage, down from 20 / 40 / 60%.
- Lurker's Assault: This power now teleports the player to the targeted enemy, if an enemy is targeted.
- Lurker's Assault: This power can no longer be canceled by Disable effects.
- Shadow Strike: This power no longer incorrectly gains slightly too much of a benefit from the Power stat.
- Sly Flourish: The benefit this power gains from the Power stat has been slightly reduced.
- Wicked Reminder: This power no longer incorrectly gains slightly too much of a benefit from the Power stat.
- Feat: Speed Swindle: This feat is now properly considered a Control effect for calculations and procs.
- All non-Augment companions now have a passive power that unlocks at Rank 30.
Economy, Items, and Rewards
- Bounty items now go to the Currency bag when picked up.
- Bounty tokens that were in the Inventory will be auto-moved to the Currency bag.
- Bounty tokens now stack to 100, up from 40.
- The Currency bag now has 36 slots, up from 24.
- Items purchased via Seals and Glory are now bound to the character when purchased.
- When a player has a full inventory and walks over items that are automatically picked up, the items are now properly left on the ground.
- Tags - Searchable tags can be added to quests by players during the review process (i.e. "Story Rich," "Combat Heavy," RP," or "Exploration.")
- Improved 3D editing – We have added freecam for ease in making those larger structures as well as a full featured Drag and Drop interface for the Assert Library. We have also added support for editing encounters, NPC’s, clusters teleporters and more. To round it out we now support property editing in 3D as well.
- New Assets – We have added a host of new locations, assets, details and more to the Editors library. While most of the new assets are themed for Fury of the Feywild there are also plenty of author requested assets in there as well. We are looking forward to a Foundry Spotlight on quests telling tales on the Feywild!
- Improved Catalog Search – The Catalog now supports advanced searches. Advanced search is also supported on all of the catalog tabs. This will enable you to find just what you are looking for. You can use the simple search or get as detailed as you need to find the perfect quest for you.
- Inventory Updates – Managing your inventory has just gotten better in Gateway. With the next update you will be able to claim and Refine Astral Diamonds, open reward chests, view your professions assets and companions.
- Obtain Supplies from Gateway – On the professions overview tab you will find a supply store where you can purchase your professions supplies, bags, and booster packs.
- A Looking For Group channel has been added with /LFG and /LFM as aliases.
- "Interaction Failed" notifications no longer write to the chat box. They still appear on screen.
- It should no longer be required to press ESC twice to get out of chat text entry.
- Pressing Enter to start chatting now enters cursor mode, and sending a chat message (with no other windows open) now leaves cursor mode.
- The Trade channel now accepts /wtt, /wts, and /wtb as chat channel aliases.
- The Zone and LFG chat channels no longer allow item links. All other channels (e.g. guild chat, party chat, custom channels, and of course Trade) still allow item links.
- Trade and LFG are now default chat channels. Item links are now allowed in Trade.
- Inventory: Double-clicking to unequip a bag no longer sometimes causes that bag to disappear.
- Queue titles no longer have prefixes such as "Dungeon" or "Skirmish," as there are now icons that display that information.
Click here to register for Neverwinter, the free-to-play Dungeons & Dragons MMORPG. The best part about Neverwinter: it's free to play! Become a Knight of the Feywild or Hero of the North today with a Feywild Pack or Neverwinter Pack purchase!
Want more game details, screens, and videos? Like Neverwinter on Facebook for more fan-exclusive content and follow us on Twitter – tweet us your questions! And, subscribe to our YouTube channel for the latest Neverwinter videos.